

The player’s energy gauge adds an element of haste to your play that goes into the risk/reward territory and the plays fast which makes it a fun distraction. Megamania (by Steve Cartwright) has elements of Space Invaders and Galaxian but combines it with some oddball enemies and a variety of different attack patterns. The screen size and resolution may only be a fraction of what the arcade could do but the essential parts of the game are all there and it runs at a decent pace too which makes it another excellent conversion.

Now, the 2600 wasn’t going to be doing digitized audio at that time but developer Dan Hitchens does a great job of translating the look and gameplay and I think it’s really impressive. Standouts of the arcade game at the time were the identifiable characters and use of digitized audio. Stern’s Berzerk (developed by Alan McNeil) was a proto- Robotron that pitted a player against a roomful of robots and the indestructible Evil Otto. In comparison to the original game it plays very well. Additionally, the cursor movement that’s mapped to joystick directions is intuitive enough that it doesn’t feel like it’s a step down from a trackball. Translating that to a single button joystick might seem difficult but the port by Rob Fulop is a great example of a smart design choice by cutting down the number of players missile bases to just one, mapped to that single fire button. Success relied on good aim as you had to predict the flight paths of the incoming warheads as well as management of a limited number of missiles you had available. It leveraged a trackball to move a cursor across the screen and three buttons to control launching your defensive missiles from one of three bases. In the arcade, Atari’s Missile Command (developed by Dave Theurer) tasked players with defending cities from an incoming nuclear attack. Of course they must be tested and I was happy to plug them in and see what they were like… 😉 Seeing how old these are you can’t really expect the packaging to be perfect but I do like seeing that the previous owners had put some care into how the games were treated. The Solaris box was a little beaten up but putting them all in box protectors will help mitigate any risk of further damage in the future. Thanks to recent sales I landed copies of:īoth Missile Command and Berzerk came together and were in really good condition, as was Megamania. And though the system is almost 45 years old (!) now I’m still impressed with just how capable the system is in creating games that deliver a great experience. I didn’t have too many back in the day so almost everything is new in terms of both owning and playing. Manufactured by Raytheon, the MIM-104 Patriot is an advanced, high-velocity, hit-to-kill air defence missile designed to defeat incoming tactical ballistic missiles (TBMs), cruise missiles, aircraft and unmanned aerial vehicles (UAVs) with direct, body-to-body impact under all weather conditions.Ĭurrently in service with 12 nations worldwide, including the US, Egypt, Germany, Greece, Israel, Japan, Kuwait, Netherlands and Saudi Arabia, the missile has also proved its effectiveness during the Iraq conflict in 2003.From time to time I’ve been keeping an eye out for Atari 2600 games to improve my small collection, especially boxed copies. The operators will be trained to identify and quickly intercept enemy targets, such as aircraft and missiles intruding Israeli airspace, during training sorties.Īn advanced Arrow missile defence system training centre is also scheduled to be fielded by the Air Defense Command at the same installation in the near future. Resulting connectivity is likely to enable a combat pilot to conduct joint training with a Patriot operator, Zlotnik added. "Manufactured by Raytheon, the MIM-104 Patriot is an advanced, high-velocity, hit-to-kill air defence missile."
